AI Insights · Timothy · April 2024
Top 5 Cannabis Games Apps Performance in Spain Q1 2024
Discover the performance trends of the top 5 cannabis games applications in Spain during Q1 2024. Insights include weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 cannabis games in Spain showed varied performance across downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for each app.
Hempire - Weed Growing Game experienced a notable increase in weekly downloads, peaking at approximately 2.2K in late March. The weekly revenue saw fluctuations, with a high of around $764 in the first week of January and a subsequent peak of about $753 in mid-March. The weekly active users mirrored this positive trend, growing from 3.2K at the start of January to about 4.6K by the end of March.
Bud Farm: Idle Tycoon Game had a relatively stable revenue stream, with weekly figures ranging from $115 to $266. However, the weekly downloads were minimal, with a high of 323 in early January and tapering off to single digits by the end of the quarter. Active users showed a decline from 394 at the beginning of January to 159 by the end of March.
Cheech and Chong Bud Farm maintained steady revenue, peaking at $189 in mid-February. The weekly downloads were low, reaching a maximum of 59 in the second week of January. Active users decreased from 98 in early January to 51 by the end of March.
Weed Firm 2: Back To College saw varied weekly revenue, with a high of $207 in late January and a low of $13 in mid-February. Weekly downloads were generally low, with a few spikes, such as 134 in the first week of January and 63 in the last week of March. The active user count started at 339 in early January and decreased to 111 by the end of the quarter.
Weed Inc: Idle Tycoon had fluctuating revenue, peaking at $106 in the first week of January and showing lower figures in subsequent weeks. The weekly downloads were inconsistent, with highs of 174 in mid-January and lows of single digits towards the end of the quarter. Active users started at 178 and decreased to 93 by late March.
These insights highlight the diverse performance of cannabis games in Spain during Q1 2024. For more detailed data and further insights, visit Sensor Tower.